Built on clinical science.
Made to feel like a game.
Cognitive assessment and intervention for every school
Five minutes here and the rest will feel obvious. Everything runs on the same idea — notice early, act small, watch the trend.
The first tab is your whole school on one page. The five tiles along the top are live counts — pupils assessed, free programme places, and how many pupils are showing cognitive, wellbeing or engagement challenges. Every tile is clickable and takes you to the pupils behind the number.
Each chart has a "What do the levels mean?" key just beneath it. If a chart ever surprises you, open the key first — the thresholds are explained in plain English, and they match the ones used everywhere else in the dashboard.
All pupils is the working list. The tabs across the top are queues: pupils the assessment has flagged, pupils a teacher has put forward, pupils already referred, and everyone else. Search by name, or narrow by year and form.
Opening a pupil shows their full picture — scores, wellbeing, attendance, history — and this is also where referrals happen: when a flagged pupil needs the programme, refer them from here and they appear on the intervention board with a place.
Pupils on intervention shows everyone holding a programme place, in three columns: Not started (placed but yet to open the game — nudge their tutor from here), Active (using it — anyone slipping gets a red flag and rises to the top), and Review (doing well enough to plan an exit).
Click any card for the full detail: a plain-English verdict, today's signals, and progress graphs you can flick through — overall cognition, focus, thinking, memory and the assessment history. Swipe, use the arrows, or press ← and →.
Removing a pupil always asks for a reason — it's recorded, and the place is freed for someone else.
Every cognitive score lands in one of four bands, coloured the same way in every chart and table:
Scores are shown as percentiles against the national average for the pupil's age — 50% is typical, higher is stronger. Pupils are reassessed each term, so the direction of travel matters more than any single number. A pupil at 38% and climbing is a better story than one at 55% and sliding.
Attendance and behaviour usually move before scores do. The dashboard uses the DfE's thresholds throughout: below 95% is worth a tutor conversation, below 90% is the persistent-absence zone, and below 85% calls for pastoral follow-up. Wellbeing comes from the pupils' own check-ins inside the game, banded the same four ways as the scores.
These signals appear on the overview, in every pupil profile, and in the intervention drawer — always with the same colours, so a glance is enough.
Chat with Veyra — the purple button in the sidebar — answers questions about your cohort in plain English. From a pupil's intervention detail, Ask Veyra starts the conversation with that pupil's context already filled in. The chat only ever opens when you press one of those buttons.
Reports live on the cohort overview: a PDF for meetings and governors, an Excel export for your own analysis, and per-pupil reports from any profile.
Roles keep things tidy: admins, SENCOs and senior leaders see the whole school; year leads see their year; form tutors see their forms — and parents have their own portal showing just their child.